daniel @ posixtronic

daniel @ posixtronic

$ whoami

I'm Daniel, from Brazil. I design and build software for humans and machines. If you need a label, UX engineer works.

I've been building software professionally since 2021. I run Purpose Before Motion, a software & design studio. There you can see our work and hire us.

more about me

$ tail log

  1. A procedural game engine

    I resumed working with video games on Purpose Before Motion. We're building a fully procedural 2D engine and world inspired by games like RimWorld and Dwarf Fortress. It is in an advanced state and has features like global illumination, time of day, realistic sky and complex simulations that make the world feel alive.

    Our first game is an atmospheric exploration game designed to be "boring". Our goal is to help people that struggle with screen addiction and/or sleep issues to relax and improve their lives. It will be on Steam, soon.

    #games #work
  2. Glossa reaches maturity

    Glossa Catholica is finally in a mature state and I'm happy to leave it on maintenance only for the near term. It has a substantial library written in 38 languages and totalling over 50k addresses. AI search is bringing, so far, most of the traffic and daily users are slowly but steadily growing.

    #glossa #work
  3. Glossa Catholica

    I wanted to do this for such a long time. A unified corpus for Catholic resources with good UX and without ads or subscriptions. One app to rule them all, one app to find Him. :)

    It was an engineering feat to pack so much content in a PWA while nailing PageSpeed scores and providing first-class support for search engines and AI search/assistants. And making sure it could scale without requiring further engineering or risking bankruptcy.

    #glossa #work

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